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Importing content from elsewhereEdit

Copy-pasting content from other places also brings across a lot of junk HTML code that (a) we don't need and (b) causes the normal wiki syntax to muck up. I suggest one of two solutions:

  • Click on the 'source' tab then paste the content into this. It will come across without any formatting.
  • Copy the content, then paste it into a Word or LibreOffice document using the 'Paste special' button and the 'Unformatted text' option. Then copy that and paste it into the wiki.

Welcome to the The Shrouded Lands WikiEdit

This wiki is dedicated to the development of the Shrouded Lands D&D hexcrawl setting. Please feel free to add to the setting by writing up additional hexes or by providing additional detail about existing ones.

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'The Crystal Ball', John William Waterhouse

Tour of the Shrouded LandsEdit

You’ve heard of the incredible firebirds, but this is the first one you’ve ever seen. It shimmers like the hearth in your home, like the hair of a beautiful woman, like the sun itself, and the sky and the water and the distant mountains seem to brighten in its presence.

A flying viper latches on to its head and tries to swallow it whole. The two plummet to the ground, where an ibis pecks at them.

There is a weird and sometimes funny melancholy to the Shrouded Lands that lie near the edge of the world. The gods – for all the praise of priests – are strange and inhuman. The animals – such as the mongrel dogs that are birthed in whole packs like ants – are twisted reflections of what you might expect to find. The people – and note, I do not say ‘the humans’ … well, one quivers in a lonely hut, one sits motionless prophesying for her chimerical goddess and one fuses the heads of those he kills to his body, making a screaming, arguing, genius mess.

Let me be your guide to the Shrouded Lands. We shall start at the Pool of the Firebirds. To the west, the endless Ocean of Bitter Regrets. Winging east over the Draugmere Peaks, passing the relentless Grey Mountains to the north, we come to the Kingswood. Jealously guarded by the elves, it is death to walk among its trees by day but humans have cut a path beneath it – the Welt Road.

The Welt Road surfaces at the Lands of the Night Cattle, where they graze their cattle under the moon so as to keep their hides pure white and untouched by sun. The Welt Road continues north to Titan’s Skull, the great fastness of the dwarves. If we continue our passage east, we pass through the Withered Moors and come to the World’s Edge: a great cliff which stretches north and south for many miles above the jungles that lie far below.

We return now to the Lands of the Night Cattle and take the Welt Road back, this time heading south along the White Road to the City of Shuttered Windows. Its walls stand tall and unmoving, but the city itself is sinking into the ground. The Shuttered City is on the shore of the Keening Sea, and as we head south-east we come to the gnoll-ridden Burning Lands. Of these lands we will say little, except that beyond them still are the Twelve Nations, or what remains of them.

These are the great sites of the Shrouded Lands – unless you have others that you wish to tell me of?

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Contributing to the Shrouded LandsEdit

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The Shrouded Lands are a strange and varied fantasy setting. They have silly monsters like an ostrich lich (the ostrlich) and creepy cults like the Creche of a Million Young. They have twisted romances like the wereshark storm giant who mourns his dead lover and unsolved mysteries like that of the contract between the Prince of Man and the Bloodied King. </span>In short, any contribution will fit into these Lands.

The one special feature of these hex entries is that they are connected to one another. But they don’t need to be connected to more than one hex. My suggestion is to find a hex that interests you, and write another hex entry linked to that one. You don’t need to read tens of thousands of words to join in! In order to make this easier, the hex entries have been divided by regions with the less-detailed regions listed first. That way if you start reading you’ll come across the parts of this setting that are still pretty much blank slates that are ready for your contribution.

Also, don’t worry about your entry making too much sense or fitting in which everything that has been written already! If there’s an inconsistency then “why does X happen?” becomes a hook for someone else’s setting ideas. Some of the best parts of this setting have been spawned by contradictions and screw-ups.

When you add your own entry it can be additional information about a hex that has already been described or a new hex. If you want to write up a description of a new hex, look at map and choose a hex number and also provide at least a few “hooks” that people can use be connect their own entries to yours. For example if you describe a village and say that a traveller has been staying at the inn and paying his bills with strange hexagonal coins, your hooks could be “who is the traveller and where did he get those coins?”

Index placeholderEdit

As more content is converted over into this wiki, an index will be added to help readers to navigate to the various pages.

Resources

Regions:Edit

Cities:Edit

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Useful ResourcesEdit

AppendicesEdit

Phenomena

Plants

Nations

Appendix N: Inspirations

Organisations

Other Planes

Professions

Spells

Latest activityEdit

Community content is available under CC-BY-SA unless otherwise noted.